Bukkit-API  1.7.9-R0.2
The inofficial Bukkit-API
org.bukkit.GameMode Enum Reference

Public Member Functions

int getValue ()
 

Static Public Member Functions

static GameMode getByValue (final int value)
 
 [static initializer]
 

Public Attributes

 CREATIVE =(1)
 
 SURVIVAL =(0)
 
 ADVENTURE =(2)
 

Detailed Description

Represents the various type of game modes that HumanEntitys may have

Definition at line 13 of file GameMode.java.

Member Function Documentation

static GameMode org.bukkit.GameMode.getByValue ( final int  value)
static

Gets the GameMode represented by the specified value

Parameters
valueValue to check
Returns
Associative GameMode with the given value, or null if it doesn't exist
Deprecated:
Magic value

Definition at line 57 of file GameMode.java.

57  {
58  return BY_ID.get(value);
59  }
int org.bukkit.GameMode.getValue ( )

Gets the mode value associated with this GameMode

Returns
An integer value of this gamemode
Deprecated:
Magic value

Definition at line 44 of file GameMode.java.

44  {
45  return value;
46  }

Member Data Documentation

org.bukkit.GameMode.ADVENTURE =(2)

Adventure mode cannot break blocks, use chat, use buckets, etc.

Definition at line 28 of file GameMode.java.

org.bukkit.GameMode.CREATIVE =(1)

Creative mode may fly, build instantly, become invulnerable and create free items.

Definition at line 18 of file GameMode.java.

Referenced by org.bukkit.inventory.InventoryView.convertSlot().

org.bukkit.GameMode.SURVIVAL =(0)

Survival mode is the "normal" gameplay type, with no special features.

Definition at line 23 of file GameMode.java.


The documentation for this enum was generated from the following file: